Make sure to enable Use disk pipeline cache And Use asynchronous GPU emulation And Accelerate ASTC texture decoding.

RAM, otoh, will always be used for this process.

53389 transferable pipelines: aHR0cHM6Ly9hbm9uZmlsZXMuY29tLzViRGZkZnEzejEvdG90a195dXp1X3Z1bGthbl81MzM4OV83eg== -- Clear out your /home/deck/. old.

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In contrast, OpenGL can still encounter shader stutters due to unpredictable or undocumented state changes.

Yuzu version 1438. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. 1 MB) yuzu_log.

If you’re using an Nvidia GPU, then always set your API to “OpenGL”.

And enable the disk pipeline cache. Plus, you can enable asynchronous shaders building in hacks, thus almost eliminating any stuttering. .

No longer including the Steam Deck specific vulkan_pipelines. I shrink /dev/sda1 (which is empty anyway) and free around 16GiB (I use 4GiB currently) of space using GParted.

I then run the following commands to temporarily mount /dev/sda3 as swap: I debug.

Make sure you have “Disk Shader Cache”, “Asynchronous GPU Emulation” and “NVDEC Emulation” turned on.

Best place to get shader caches for Yuzu or Ryujinx? I'm playing Mario Odyssey and these stutters are a little annoying. 53389 transferable pipelines: aHR0cHM6Ly9hbm9uZmlsZXMuY29tLzViRGZkZnEzejEvdG90a195dXp1X3Z1bGthbl81MzM4OV83eg== -- Clear out your /home/deck/.

Shader Cache is a GPU feature provided by driver’s control panels, its reduces CPU usage in games and lowers the loading screen times in most video games, by saving. 48.

Expected Behavior.
I make a new partition /dev/sda3 of size 16GiB.
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API: Vulkan; Graphics settings: use disk pipeline cache (Enable) use asynchronous GPU emulation (Enable) accelerate ASTC texture decoding (Enable) Resolution: 1x.

For the resolution, I leave mine at 2x for a good compromise between sharpness and performance.

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. . . . . Description of Issue.

AMD Adrenalin Graphic card setting, disable all setting: super resolution, image sharpening, etc.

. Edit: Dumping such a VkPipelineCache to disk does actually work and shader loading times are as fast as they should again with this workaround.

Similar to our existing OpenGL disk shader cache, this allows you to cache and save game shaders to a disk, for smoother and stutter free gameplay on.

It is useless to download cache for yuzu vulkan, yes.

Shader Caches are only compatible with OpenGL!!! To Use these files, drop them in: Users\ YOURCOMPUTERNAME \AppData\Roaming\yuzu\shader\opengl\transferable.

If you’re using an Nvidia GPU, then always set your API to “OpenGL”.

53389 transferable pipelines: aHR0cHM6Ly9hbm9uZmlsZXMuY29tLzViRGZkZnEzejEvdG90a195dXp1X3Z1bGthbl81MzM4OV83eg== -- Clear out your /home/deck/.